Latest Alan Wake News
For players with unused copies...
Microsoft is going the EA way and rewarding people buying the game new with free stuff The First of the Alan Wake episodic content in this case. New copies of the game will be shipped out with a free token which can be used to download the content which will be released sometime in the future.
Remedy has put up a video on their Youtube channel giving us a peek into the Alan Wake engine.
Alan Wake Forums
"Modern renderers don't work by rendering everything to a certain final on-screen resolution, but use a combination of techniques and buffers to compose the final detail-rich frames, optimizing to improve the visual experience and game performance.
Alan Wake's renderer on the Xbox360 uses about 50 different intermediate render targets in different resolutions, color depths and anti-alias settings for different purposes. These are used for example for cascaded shadow maps from sun & moon, shadow maps from flashlights, flares and street lights, z-prepass, tiled color buffers, light buffers for deferred rendering, vector blur, screen-space ambient occlusion, auto-exposure, HUD, video buffers, menus and so on. In the end all are combined to form one 720p image, with all intermediate buffer sizes selected to optimize image quality and GPU performance. All together the render targets take about 80 MB of memory, equivalent in size to over twenty 720p buffers."
Remedy have also put up some sweet new screenshots
Since being announced at E3 in 2005, the game's development was finished on April 7, and the release date fixed. The game has a rating of 15 (BBFC), Teen (ESRB), 16+ (PEGI), 16 (USK).
You can pre-order the game now from the official website.
Head over there to check out 20+ shots of the Remedy studio and some pretty pics from Helsinki, Finland.
GameBlog.Fr: Alan Wake bientôt dévoilé sur
WARNING: Link Contains Math and Lanterns.
The Remedy team answered questions on aspects including: daylight gameplay, reasons for such a long development time, the team, and many other interesting questions posed by members of the community.
During the chat Remedy confirmed they did have a specific release date in mind, and that this would be announced in the "near future". They also said that, unfortunately for us, it is unlikely that a demo of the game will be available pre-release. You cna read about everything else in the chat log linked above.
Q&A Session Details
Date: Wednesday, 20th January
Time: 2PM GMT (What time is this where I am?)
Place: #brightfalls on irc.quakenet.org
Not familiar with IRC? No problem, you can always join in via Quakenet's webchat and enter your username in the nickname field and #brightfalls in the channel field. If you are more familiar and would rather use a client, we recommend mIRC for Windows, or Colloquy for Mac.
You can read more about how exactly the chat will function by reading this post on the AlanWake.com forums.
1UP: Can you confirm the May 2010 release date that's been floating around?
SL: I can confirm that we are really happy that people are talking about the title [smiles] but no, we haven't confirmed more than spring 2010 at this stage.
It's a pretty interesting read, head on over to 1UP to read the Sam Lake Interview and let us know your thoughts!
Yesterday's cover story was more based on Max Payne than it was Alan Wake, but if you're interested you can read that here.
- The possession regenerates in darkness, Light has to be kept on the possessed long enough without interruptions to destroy it.
- It can take over almost everything which can be used to harm Wake including doors and gates which block the players way till he finds a source of light to destroy it.
- Alan can control a bunch of vehicles of which he can use the the headlights to get rid of the possession before blowing it away.
- Bright enough light sources are needed to get rid of bigger possessed objects such as farm equipment, for which the normal flash light will not suffice.
Read the article in detail over at 1UP
Also as promised.. NEW SCREENS
The cover details are posted below
12.07.09: Alan Wake Light and Dark Preview
We piece together new details on how the game's light and dark mechanics work, and show off a batch of fresh screenshots.
12.08.09: Video Day
Remedy sent over highlight clips from this year's E3 and TGS Alan Wake demos (which you may have seen before), along with a short new teaser trailer.
12.09.09: Retrospective Blog: Max Payne
1UP's Thierry Nguyen revisits the series that made the industry take notice of Alan Wake developer Remedy Entertainment.
12.10.09: 5 Things You Don't Know About Alan Wake
We round-up news on Max Payne-influenced Easter Eggs and new vehicles, and present an evolution video showing how the game has changed over the years.
12.11.09: Developer Interview
Remedy lead writer Sam Lake comes out of hiding to talk release dates, the DVD box set structure, DLC, Natal, and more.
1UP Alan Wake Cover Story
The entry deemed "Most inspiring" will win an Alan Wake T-shirt and a Xbox 360 Targus Bag. Entries are to be submitted in the forum thread over on the official forums, where you'll find the full details of the competition, plus pictures of the aforementioned prizes!
- Submit a picture of yourself dressed as Alan or another character from the game
- Submit some Alan Wake inspired photography
- Write a short Alan Wake inspired story
- Design Alan Wake boxart
- Design an Alan Wake poster
- Write a short screenplay
- Draw some fanart
- Make a comic!
On a sidenote, if you want to keep up to date with all the latest developments on Alan Wake and from Remedy, then don't just follow our fansite. You'll find Remedy on several popular social networks...
Twitter - @remedyalerts
Facebook - Remedy Games official fan page
YouTube - Remedy Games channel (some new HD versions of videos have been uploaded recently)
Finally, we can now really look forward to the release, now just a mere 6 (give or take a few) months away. That may seem a long time, but remember this has been in development since 2005. This is a short time for us patient fans!
After a GDC Europe presentation on how Remedy handles intellectual property, we asked the executive if the long-in-development title would be ready to wake when the snow melts. Myllyrinne noted, "It's all done, we're just polishing at this point."
Who that is? How did she figure it out? etc? Well I'll just be a lazy bum and go quote her original post from AlanWake.com
I want to thank you Markus and Remedy for allowing me the chance to reveal who is the voice actor of Alan Wake. I knew it immediately, once I saw the demo.
How do I know? Well, it just so happens that I have the official fansite for him.
I may be biased, but I think it was a fantastic pick for Remedy. He's a multi-talented actor that comes from a family of professional opera singers. He's been on Broadway as Marius from Les Miserables, starred in a Mel Brooks movie, as well on several TV shows. Okay! I know. GET ON WITH IT...WHO IS HE??!!
And the name of this very talented actor is...Matthew Porretta.
Or as some of you may know him,
"Will Scarlet O'Hara, we're from Georgia, (wink)"
Links: Matthew Porretta Fansite Setup by Idynwaitin; Idynwaitin's original post announcing the voice actor