Site
 • Home
 • Contact
 • Forums
 • Latest News
 • News Archive
 • Polls
 • Staff
 • Submit News

Alan Wake
 • About
 • Articles
 • Downloads
 • Fan Art
 • Links
 • Screenshots
 • Trailers
 • Wallpapers

Poll
With new updates and media being released, are you getting more hyped again?
Yeah
Feel the same
No
Syndication


Network
 • TGTAP Network
 • The GTA Place
 • Red Dead Place
 • Payne Killers
Tuesday, April 20th, 2010

Alan Wake will run at 720p

Posted at 06:09 GMT by EvoLuTioN :: Comments: 0
Markus Maki, Remedy's Director of development has confirmed that Alan Wake will be running at 720p throughout the game and not 520p as speculated earlier.

"Modern renderers don't work by rendering everything to a certain final on-screen resolution, but use a combination of techniques and buffers to compose the final detail-rich frames, optimizing to improve the visual experience and game performance.

Alan Wake's renderer on the Xbox360 uses about 50 different intermediate render targets in different resolutions, color depths and anti-alias settings for different purposes. These are used for example for cascaded shadow maps from sun & moon, shadow maps from flashlights, flares and street lights, z-prepass, tiled color buffers, light buffers for deferred rendering, vector blur, screen-space ambient occlusion, auto-exposure, HUD, video buffers, menus and so on. In the end all are combined to form one 720p image, with all intermediate buffer sizes selected to optimize image quality and GPU performance. All together the render targets take about 80 MB of memory, equivalent in size to over twenty 720p buffers."

Alan Wake Forums

Remedy have also put up some sweet new screenshots

Posted Image Posted Image Posted Image
Posted Image Posted Image Posted Image
Posted Image Posted Image

Comments: - View/Post Comments (You need to register or login to your existing account before you post)
No comments posted yet!